

However, here are two very good basics to use from now on. Do not aim to climb as you will soon find maxed BH3 or BH4. We therefore recommend to learn more without losing patience (remember that when you lose a versus battle, no resources are taken away from you).
#Battle islands base layout upgrade
Although it comes from a gaming system similar to the standard village, we understand perfectly that it’s all completely new and attack methods are a great innovation compared to what we knew.īH2 should be used as a starting stage for testing in Versus Battles, since being able to upgrade to BH3 is very, very simple. BH2 is definitely the lowest level, especially at cunning level. If they do make it into my base, I let them wander around until they discover some heat (the blue outer circle around their feet changes to show a red segment, can have up to 4 segments of discovered heat, which indicates they've found enough dirt on ya to immediately take off and send in some muscle.)Then I set them to be captured, and then send my evil genius to laugh at them.thus gaining a notoriety point in the process, and finally sending them off to be interrogated to the delight and increased loyalty of my minions.This is the list of the best bases for Builder Hall level 2.


By the time they're done snooping through these high security misdirection devices, its about time for them to leave of their own accord. These, after being completed with different room types (inner sanctum, strongroom, control center etc.) are populated with pressure pads immediately inside the doors which are hooked to "Pop-up" targets.Īfter all workers are out of these shacks and construction is completed, I set the door security level to 3 on these shacks.which draws the investigators/burglars towards them immediately instead of checking out the level 2 doors on my actual base.Īfter they waste quite a bit of time breaking into these shacks, they set off the pop up targets, which drains their attention/smarts even more. To keep most of the snoopers busy, I put about 4 topside shacks around the island near the helipad and the docks. With the exception of the "Large Mixer" in the mess hall, the first half of my EVIL lair on the first island is all non-heat inducing items and rooms. This is only laugh-out-loud funny the first five times. If a tagged agent is spotted, and everybody rushes to get there, and another agent triggers the touch pad, you might suddenly find a bunch of your own minions thrown into your piranha pits. Be careful about putting surveillance cameras near traps. expendables), so I made it the heart of my base, with nearby access to a bunch of stat-regaining rooms. The training room seemed pretty important to me (I treat my minions as. This worked pretty well, though I did need to watch out for super agents. I made two entrances: One "main" entrance, where minions kept going in and out and therefore was easy to infiltrate, and one "back" entrance which led directly to the money room (for quicker building) and was heavily trapped and surveilled. This way, even if agents get into the base it'll take them more time to penetrate further in and get to the incriminating stuff. Build harmless stuff with no heat near the entrance, i.e.

This is so you can mess around with traps later (and believe me, you will want to). Build a long corridor with some corners and open space around it at the entrance to your base. You'll need some knowledge of the types of rooms, what goes in them, what is important, and what kind of upgrades you'll get later on. It's impossible to build a totally efficient base on your first try. EG is off my hard drive, so no pics for you.
